bless_as_missionary (UnitInTown)
build_road (Unit)
build_town (Unit)
buy_square_from_indians (Town)
change_production (Town)
clear_orders (Unit)
create_unit (Nation)
current_nation (Game)
destroy (IO)
disband (Unit)
draw_map (IO)
event (IO)
focus_next_unit (Nation)
fortify (Unit)
go_to (Unit)
has_moves_left (Nation)
has_moves_left (Unit)
independence_support (Town)
join (FoundingFather)
leave_as_dragoon (UnitInTown)
leave_as_pioneer (UnitInTown)
leave_as_scout (UnitInTown)
leave_as_soldier (UnitInTown)
lose_focus (Unit)
lose_memory (Unit)
move (Unit)
move_map (IO)
new (Nation)
new (Terrain)
new (Skill)
new (Military)
new (Tile)
new (Map)
new (Unit)
new (GameData)
new (Game)
new (IO)
new (FoundingFather)
new_round (Game)
new_round (Nation)
option_window (IO)
plow (Unit)
produces_in_building (UnitInTown)
produces_in_square (UnitInTown)
put_on_map (Unit)
refresh_status_bar (IO)
renew_moves (Unit)
revolution! (Nation)
sell_with_custom_house (Town)
sentry (Unit)
set_focus (Unit)
square (Town)
start (Game)
unit_focused (Nation)
unit_in_xy (Nation)
units_in_xy (Nation)
unload_cargo (Unit)
work_in_building (UnitInTown)
work_in_square (UnitInTown)
x (Unit)
y (Unit)